Why Older Games Feel More Fun Than Modern Releases


Hello everyone! Hope you all are doing amazing! Today I am going to be talking about why older games feel more fun than modern games.
I do not know if it is just me but nowadays I am kind of enjoying playing older games rather than the new ones. Every time a new game releases, there is hype everywhere. Every one is talking about that game, but after playing it for some time, I just do not feel like enjoying it anymore. Then I go back to my older games. I have just started playing Assassin's Creed Origins and i am having a really good time. This made me think that why do older games often feel more fun than modern releases? This is not just about nostalgia, there are some real reasons behind this feeling and lots of other gamers are experiencing the same thing.
Older Games Were Designed Around Fun First
Back in the days, games were mostly made with only one major goal, people must have fun. The developers did not worry about different monetization strategies, battle passes or live services. They focused on solid gameplay. You start the game, you learn the controls and you are good to go. There were no menus asking you to connect you accounts or buy skins and battlepasses. Nowadays modern games feels more like a job instead of a hobby.
Older games certainly had their issues, but their picks up and playability give them great charm. A perfect example of this is older platformer games that include basic genre staples such as RPGs and other shooters. You didn't have to memorize a billion mechanics and system to play a run-and-gun.
In contrast, many modern games are over designded with systems that are clunky and distracting to manage. Mortal Shell has a skill system inside a skill system along with a recource system that tells you what to do, and you have to manage several other systems at the same time. It's infuriating and the game tells you what to do, essentially robbing you of systems and placing a control over you.
Older games allow the player to respect their time with complete games. You buy it, you play. You don't have to worry about events that aren't in the game anymore, just enjoy it. If you want to keep playing, there's some extra stuff. Unlike many modern games that are built to be unending experiences. These games have grinds that feel punishing to the player to experience. These are built to require you to stay in a constant loop of playing. Finishing a game is supposed to be a good thing, and many modern games do their best to punish you for it.
Better Graphics but Lost Feeling
Modern games have fantastic graphics, textures, environments, realistic lighting, and even character animations. They have become technically amazing. Great graphics don’t mean great gameplay.
Older games mostly did not have realistic graphics, and because of it they developed creative and memorable visual identities. These games did have lower graphics, and as a result, many of their styles and identities are burned in gamers' minds and today are still considered classics.
Some more recent games have realistic graphics, but are absolutely forgettable. They have the same muddy worlds, realistic faces, brown open worlds, and the same bland game interfaces. When games lose their unique style, they lose their personality as well.
Older games were often challenging, but the challenge felt fair. If you failed, you knew why. You could improve by learning patterns, timing, or strategy.
Modern games sometimes confuse difficulty with inconvenience. Enemies become damage sponges, artificial difficulty spikes appear, or progression is slowed down unless you grind or pay.
When challenge turns into frustration, fun disappears. Older games didn’t always get it perfect, but when they did, it felt rewarding.
Less Monetization, More Respect
While this may seem obvious, it is very much still very important. Older games didn’t ever seem to try and sell you things. It’s nice to be able to play a game without having to consider what things you need to buy. No currency, no overpriced expansions, no overpriced microtransactions. It’s also very annoying when you are required to pay to remove games features and/or to add some games features.
Modern, even single-player games, are filled to the brim with microtransactions. You don’t feel collecting a reward. This design to combat the players boredom is untraditional to how games should be built. It stretches game play and, even with no microtransactions, it feels greedy.
Lack of microtransactions does give the game a more honest feel, but it doesn’t solely contribute to the overall feel. It’s also important that everything is contained within the game itself as opposed to external purchases.
Conclusion
In Conclusion, Modern games are not all bad, they are just different. There still amazing releases that has a hint of older games style.
Well this is what I think about newer games. What do you all think? Do share your reviews at the comments section below. I would appreciate it.
This is it for this post. I'll be back with another one soon. So do follow me if you want to stay updated. Till then, Stay Happy and Stay Hydrated.

THUMBNAIL IS EDITED IN CANVA
IMAGE SOURCE IS GIVEN BELOW
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