One Stun For Everyone | Feel the double damage !


Battle of The Week
Here is my formation for the battle :


Reverse Speed : Slower monsters will attack first and having higher chance to evade
Heavy Hitter : All monsters are having knock out ability that gives double damage to stun enemies
No Neutral : Neutral monster and summoners are not available
46 mana cap: High mana cap for many strategy
Splinter available : Fire, Earth, Life, and Death monsters are available.
My Lineup's Explanation :
| Position | Card | Ability | Strategy |
|---|---|---|---|
| Summoners | ![]() | +1 Magic Damage | Help mage to give more damage to enemies. |
| Tanker | ![]() | Regen, Void | As anticipation for enemies magic monsters, and having heal for great survival ability. |
| 2nd Monster | ![]() | Heal, Affliction, Silence | Great damager as well supporter. With heal to help the tank, afffliction to prevent enemies from healing, and silence to reduce enemies attack |
| 3rd Monster | ![]() | Protect, Amplify, Triage | Another support with protect to give friendly monsters armor and triage to heal the backline which having taunt monster. Help giving damage as well. |
| 4th Monster | ![]() | Silence, Poison | Aggresive monster with 3 magic damage and poison, and having silence to reduce enemies magic monster |
| 5th Monster | ![]() | Stun, triage | Main hitter with 4 range damage and stun which is very usefull on this ruleset. Have triage as well to support the backline. |
| 6th Monster | ![]() | Taunt, Forcefield | Great hitter with 3 magic damage, and great back tanker with taunt and forcefield. |

Does My Strategy is Worked ? :
The battle scene are also shown on gif below:

All buff are applied, and thight battle are served. No one is eliminated this turn as both tank are having decent armor and high health. Still 6-6

Second round, finally enemies tanker is eliminated. My taunt backline still stand with help of 2 triage. No stun as enemies having immune tank. 6-5 situation for my team.

Enemies lost his 2nd tanker this turn, and i'm glad there is no more immune monsters up front. My taunt backline ? Still survive ! It's 6-4 situation for my team at the end of 3rd round.

Finally i got my taunt eliminated, while enemies stand still with the mage that having void armor. 5-4 situation for my team at the end of 4th round.

Finally the tough mage is eliminated. My tank still stand with help of self heal and tank heal. It's 5-3 situation for my team at the end of 5th round. And guess what, the stun finally triggered !

Here we go, with stun is triggered, it's easy to eliminate next enemies with all damage is doubled ! 5-2 situation at the end of 6th round with just 2 archer on enemies team.

A satisfying win for my team !

Discuss About Heavy Hitter :
What Should We Get :
Stun monster is surely having great impact with all friendly having double damage to stun enemies, so you must get one of it, that one that not easily died or being targetted by enemies. Having suitable speed is important as well because with missing attack, there is no stun ! And for anticipation for enemies stunner, you better had tanker with a immune ability because they can't getting stunned.

Conclussion

Final Words
Thank you for kindly read my post, i hope you enjoyed this post and could give another view about this ruleset by put it on comment section.
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