One Stun For Everyone | Feel the double damage !

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(Edited)

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Hello everyone, welcome back to Ramadhanight's Hive Blog on Splinterlands Weekly Battle Mage Secrets Challenge's Session. For this week Battle Challenge, there is heavy hitter ruleset which cause all stun monster will receive double damage from every monsters ! It's interesting ruleset where monster with stun are more effective. Let's see how the battle goes !

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Battle of The Week

Here is my formation for the battle :

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Rules set:

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Reverse Speed : Slower monsters will attack first and having higher chance to evade
Heavy Hitter : All monsters are having knock out ability that gives double damage to stun enemies
No Neutral : Neutral monster and summoners are not available
46 mana cap: High mana cap for many strategy
Splinter available : Fire, Earth, Life, and Death monsters are available.

My Lineup's Explanation :

PositionCardAbilityStrategy
Summonersimage.png+1 Magic DamageHelp mage to give more damage to enemies.
Tankerimage.pngRegen, VoidAs anticipation for enemies magic monsters, and having heal for great survival ability.
2nd Monsterimage.pngHeal, Affliction, SilenceGreat damager as well supporter. With heal to help the tank, afffliction to prevent enemies from healing, and silence to reduce enemies attack
3rd Monsterimage.pngProtect, Amplify, TriageAnother support with protect to give friendly monsters armor and triage to heal the backline which having taunt monster. Help giving damage as well.
4th Monsterimage.pngSilence, PoisonAggresive monster with 3 magic damage and poison, and having silence to reduce enemies magic monster
5th Monsterimage.pngStun, triageMain hitter with 4 range damage and stun which is very usefull on this ruleset. Have triage as well to support the backline.
6th Monsterimage.pngTaunt, ForcefieldGreat hitter with 3 magic damage, and great back tanker with taunt and forcefield.

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Does My Strategy is Worked ? :

If you want to watch the battle, please click the link of battle replay https://splinterlands.com/?p=battle&id=sl_c1a64a4a98e4edce8388b9688565db88

The battle scene are also shown on gif below:

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All buff are applied, and thight battle are served. No one is eliminated this turn as both tank are having decent armor and high health. Still 6-6

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Second round, finally enemies tanker is eliminated. My taunt backline still stand with help of 2 triage. No stun as enemies having immune tank. 6-5 situation for my team.

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Enemies lost his 2nd tanker this turn, and i'm glad there is no more immune monsters up front. My taunt backline ? Still survive ! It's 6-4 situation for my team at the end of 3rd round.

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Finally i got my taunt eliminated, while enemies stand still with the mage that having void armor. 5-4 situation for my team at the end of 4th round.

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Finally the tough mage is eliminated. My tank still stand with help of self heal and tank heal. It's 5-3 situation for my team at the end of 5th round. And guess what, the stun finally triggered !

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Here we go, with stun is triggered, it's easy to eliminate next enemies with all damage is doubled ! 5-2 situation at the end of 6th round with just 2 archer on enemies team.

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A satisfying win for my team !

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Discuss About Heavy Hitter :


What Should We Get :
Stun monster is surely having great impact with all friendly having double damage to stun enemies, so you must get one of it, that one that not easily died or being targetted by enemies. Having suitable speed is important as well because with missing attack, there is no stun ! And for anticipation for enemies stunner, you better had tanker with a immune ability because they can't getting stunned.


What Should We Avoid: Avoid trying to go with ultra high mana solo monster, because once they stunned, they can't healing, and believe me, if they are stunned, it will hurt him so bad to receive all damage from enemies even if it just 1 or 2, because they will double !

What would i do next ?
I will try getting the tanker with imune ability and try getting more than 1 stunner to improve the stun chance.

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Conclussion

On heavy hitter, stun is very dangerous because it will cause others having their damage doubled. Try getting your stunner and feel the sensation of double damage ! But be carefull of imune ability because they can't getting stunned, you better getting yours as tanker !

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Final Words


Thank you for kindly read my post, i hope you enjoyed this post and could give another view about this ruleset by put it on comment section.
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