Working On This Game...

🕹️ The Peake — A Living Multi-Currency Game Experiment (Help Wanted)
I’ve been quietly building something experimental, and it’s reached a point where it needs eyes, hands, and stress testing from the community.
👉 Play the current build here:
https://geocities.ws/peakecoin/games/the_peake/
This is The Peake — an early-stage browser-based game engine designed to explore multi-currency economies on Hive Engine, without relying on HIVE itself as an in-game currency.
This post is part explanation, part open call for help, and part bug bounty invitation (informal, for now).
🌐 What I’m Trying to Build
The Peake is not a finished game — it’s a framework.
At its core, it’s a:
- Text-driven browser game
- With persistent player state
- Backed by a server API
- Designed to support multiple Hive Engine tokens natively
The long-term goal is to create a living game world where different tokens serve different economic roles, instead of everything collapsing into a single currency.
💰 Multi-Currency by Design (Not a Gimmick)
The game is being designed without HIVE as an in-game currency.
HIVE will act as:
- a rail
- an onboarding bridge
- a settlement layer
But not as gameplay money.
Instead, the game will natively support tokens such as:
- WeedCash – common utility / low-level economy
- PIMP – crafting, upgrades, fees, friction
- PeakeCoin (PEK) – core ownership, land, long-term value
- Neoxian (planned) – a “silver-tier” prestige currency
More tokens can be added later without rewriting the game engine.
Each currency will have:
- specific use cases
- built-in sinks
- limited or no direct in-game conversion
Swaps will eventually exist — but outside the core gameplay loop.
🧠 Why This Matters
Most blockchain games fail for the same reasons:
- one currency does everything
- inflation spirals
- bots dominate
- early players drain value
The Peake is an attempt to design the economy first, and the game second.
If this works:
- tokens gain contextual utility
- inflation can be isolated
- value is created by participation, not speculation
🧪 Current State (Be Honest, It’s Early)
Right now:
- the UI is intentionally minimal
- commands are text-based
- the engine is functional but raw
- things will break
That’s the point.
🐞 Help Wanted: Testers, Breakers, Builders
I’m asking the community to help in a few specific ways:
🔍 Bug Hunting
- Try to break the game
- Send malformed input
- Refresh at weird times
- Do things a normal player wouldn’t
If something behaves oddly, I want to know.
🧠 Design Feedback
- Does the idea make sense?
- Does multi-currency feel intuitive?
- What feels confusing or unnecessary?
🛠️ Contributors
If you’re interested in:
- game design
- economy design
- front-end polish
- API hardening
- documentation
Reach out. This is open-ended and collaborative by nature.
🔮 What Comes Next
Planned (not promised, but actively designed):
- Internal game ledger with reconciliation to Hive Engine
- Optional swap interface (external first, in-game later)
- NPC economies and sinks
- Crafting, land, and world mechanics
- Token-specific gameplay paths
Nothing here is rushed. I care more about not breaking the economy than shipping fast.
🧭 Final Thoughts
This is an experiment — but it’s a serious one.
If you believe:
- tokens should have purpose
- games should reward participation
- economies should be designed, not exploited
Then I’d love your help.
Play it. Break it. Critique it.
And if you find a bug — congratulations, you’re already part of The Peake.
— Paul / PeakeCoin