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🕹️ The Peake — A Living Multi-Currency Game Experiment (Help Wanted)

I’ve been quietly building something experimental, and it’s reached a point where it needs eyes, hands, and stress testing from the community.

👉 Play the current build here:
https://geocities.ws/peakecoin/games/the_peake/

This is The Peake — an early-stage browser-based game engine designed to explore multi-currency economies on Hive Engine, without relying on HIVE itself as an in-game currency.

This post is part explanation, part open call for help, and part bug bounty invitation (informal, for now).


🌐 What I’m Trying to Build

The Peake is not a finished game — it’s a framework.

At its core, it’s a:

  • Text-driven browser game
  • With persistent player state
  • Backed by a server API
  • Designed to support multiple Hive Engine tokens natively

The long-term goal is to create a living game world where different tokens serve different economic roles, instead of everything collapsing into a single currency.


💰 Multi-Currency by Design (Not a Gimmick)

The game is being designed without HIVE as an in-game currency.

HIVE will act as:

  • a rail
  • an onboarding bridge
  • a settlement layer

But not as gameplay money.

Instead, the game will natively support tokens such as:

  • WeedCash – common utility / low-level economy
  • PIMP – crafting, upgrades, fees, friction
  • PeakeCoin (PEK) – core ownership, land, long-term value
  • Neoxian (planned) – a “silver-tier” prestige currency

More tokens can be added later without rewriting the game engine.

Each currency will have:

  • specific use cases
  • built-in sinks
  • limited or no direct in-game conversion

Swaps will eventually exist — but outside the core gameplay loop.


🧠 Why This Matters

Most blockchain games fail for the same reasons:

  • one currency does everything
  • inflation spirals
  • bots dominate
  • early players drain value

The Peake is an attempt to design the economy first, and the game second.

If this works:

  • tokens gain contextual utility
  • inflation can be isolated
  • value is created by participation, not speculation

🧪 Current State (Be Honest, It’s Early)

Right now:

  • the UI is intentionally minimal
  • commands are text-based
  • the engine is functional but raw
  • things will break

That’s the point.


🐞 Help Wanted: Testers, Breakers, Builders

I’m asking the community to help in a few specific ways:

🔍 Bug Hunting

  • Try to break the game
  • Send malformed input
  • Refresh at weird times
  • Do things a normal player wouldn’t

If something behaves oddly, I want to know.

🧠 Design Feedback

  • Does the idea make sense?
  • Does multi-currency feel intuitive?
  • What feels confusing or unnecessary?

🛠️ Contributors

If you’re interested in:

  • game design
  • economy design
  • front-end polish
  • API hardening
  • documentation

Reach out. This is open-ended and collaborative by nature.


🔮 What Comes Next

Planned (not promised, but actively designed):

  • Internal game ledger with reconciliation to Hive Engine
  • Optional swap interface (external first, in-game later)
  • NPC economies and sinks
  • Crafting, land, and world mechanics
  • Token-specific gameplay paths

Nothing here is rushed. I care more about not breaking the economy than shipping fast.


🧭 Final Thoughts

This is an experiment — but it’s a serious one.

If you believe:

  • tokens should have purpose
  • games should reward participation
  • economies should be designed, not exploited

Then I’d love your help.

Play it. Break it. Critique it.

And if you find a bug — congratulations, you’re already part of The Peake.

Paul / PeakeCoin



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