Splinterlands Social Media Challenge: Weapons Training High Health and Armor monsters in Earthquake

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Splinterlands is a pretty complicated game with interesting battles, with all the options available. This is a part of the weekly social media challenge for Splinterlands. This week is about a great fight where I won because I used Daarg Deadblast for weapons training.

Featured cards

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Daarg Deadblast is a Rebellion water splinter that costs 6 mana. It has the ability weapons training and swiftness from the very first level. At level 2, it learns triage and at level 3, it learns dodge. As a support monster with the weapons training ability, I think it works well as it makes your own monsters faster.

Rule Set, Battle, and Plan

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The ruleset this time is Earthquake. This means that all monsters that do not have flying will take 2 physical damage per turn. There is also 45 mana available, and I can use fire, water, or dragon splinter.

SplinterMana CostPositionReason
Marlai Singariel6Summoner+1 Health
Halfling Refugee11st
Pallus82ndFlying and Reach
Thanalorian Scion53rdVoid Armor
Grimbardun Smith64thImmunity
Daarg Deadblast75thBlast and Swiftness
Ulundin Overseer116th
Total Mana:44

I use Marlai Singariel as my summoner for the +1 magic. Halfling Refugee is my tank as it has a low mana cost. Pallus is my backup tank with reach and flying. Thanalorian Scion is another backup tank with void armor. Then I have Daarg Deadblast with weapons training with two non-attacking monsters on both sides. Grimbardun Smith and Ulundin Overseer both have decently high health and some armor to outlast my opponent.

My plan is to have my first three monsters tank the damage. I only have one flying monster, so I am in for a quick fight because the earthquake can easily wipe me out over time. My focus is on magic damage, as I have 11 magic damage per turn, and magic damage is great because it goes directly through armor unless they have void armor. Daarg also buffs up my speed, so I will focus on trying to wipe out my opponent as fast as possible.

Round 1

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At first glance, I think that this match is to my advantage due to the magic damage that I have. My opponent doesn't have many dwarves, so there is only one monster with void. So my magic damage will wreck my opponent's lineup, and I shouldn't have any issue wiping out my opponent before the earthquake wipes me out.

Round 5

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I have lost one monster, but the rest of my lineup is still alive and strong. With the magic damage that I have, there is no way for my opponent to win because I can't miss.

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I ended up winning a few rounds later as my damage piled up.

Conclusion

The battle this time did play out as I expected. Rather than focus on using fly monsters, I just went for the damage and high-health monsters for weapons training. This allowed them to survive until the end of the match and continue dealing damage. It was a strategy that focuses more on increasing damage and hoping that you can kill your opponent faster than they can hit you. I am so glad that I used magic because that taunt monster in the back would have taken far longer to kill otherwise. There are plenty of ways to deal with certain rulesets, and sometimes you just don't have to rely on the flying ability to beat your opponent in an earthquake battle.

You can see my entire match here.

What did you think of my match? Was there anything you would have done differently? I think it is quite interesting to see how different players use the same card.

Posted Using INLEO



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8 comments
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That's a good card, not only weapons training but speed is also a nice perk!

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Daarg with weapon training is a beast combined with frontier ap summoner!

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