Splinterlands Social Media Challenge: Chaos Jailer is a great card to have


Splinterlands is a pretty complicated game with interesting battles with all the options available. This is a part of the weekly social media challenge for Splinterlands. This week is about a great fight where I won because I used Chaos Jailer.

Featured cards

image.png
Chaos Jailer is a fire splinter that costs 5 mana. This card starts with the opportunity and ambush ability. It learns poison at level 2 and slow at levle 5. This is a fairly good card because it has poison at level 2. When combined with ambush, it can attack one time before my opponent can move. So that poison can potentially kill off one of the lowest health monsters.

Rule Set, Battle, and Plan

rule set.png

The ruleset this time is Taking Sides and Weak Magic. This means that no neutral monsters can be used, and magic monsters will have to go through armor first. There is also 30 mana available, and I can use fire, water, death, or dragon splinter.

SplinterMana CostPositionReason
Dolfar Darflak3Summoner
Nimbledook Scout21stBackfire
Thraghun92ndReach and Cripple
Chaos Jailer53rdOpportunity, Ambush, and Poison
Surly Drunk14thOpportunity
Grifzi15thSneak
Rush Townsend96thAmbush and Affliction
Total Mana:30

I use Dolfar Darflak as my summoner because it is a duo fire and dark summoner, so that I can have access to more cards. Nimbledook is my tank with backfire as a filler for the rest of my monsters. Thraghun is my second monster as a backup tank with reach and cripple with a duo ranged and melee attack too. Chaos Jailer is my 3rd monster for its abilities. Surly Drunk and Grifzi are both 1 mana monsters that can attack from the backline. My last monster is Rush Townsend with ambush and affliction.

My strategy is to whittle down my opponent slowly. Since we don't have access to neutral monsters, I wanted more monsters to build a more solid lineup and that is why I went with Dolfar Darflak. Nimbledook Scout ended up being my first monster because I wanted something with low mana after placing the rest of my monsters. The rest of my monsters tend to be melee or ranged monsters that can attack from where they are. The only issue is that my damage is spread out so I might have some trouble killing monsters, but I think that Rush and Thraghun is enough to focus down the main monsters.

Round 1

round 1.png
At first glance, I think that this match is to my advantage. My damage might be spread out, but my opponent's is as well. I think that having Rush with affliction will be helpful since my opponent has corrupted healing. It would be nice if I could get some poison off to slowly wipe out that backline.

Round 3

round 3.png
I have lost two monsters while my opponent has lost 3. Overall, I think I am still in the advantage because I have a speed advantage over the healer. So I should be able to kill it before it heals any monster, and when that happens, I will have a damage advantage.

conclusion.png
I ended up winning this match a few rounds later, like I expected. Most of my backline ended up dying to that magic sneak monster though.

Conclusion

The battle this time did play out as I expected. My monsters were able to kill off my opponent without too many issues despite having a corrupted healer. I am glad that Chaos Jailer ended up poisoning during the ambush round, as that removed one monster from attacking me. It might have been a different result if that monster were still alive, as I only had 2 monsters left.

You can see my entire match here.

What did you think of my match? Was there anything you would have done differently? I think it is quite interesting to see how different players use the same card.

Posted Using INLEO



0
0
0.000
5 comments
avatar

I think it becomes really useful at level 5, the big lack is the damage, until last level it only has 1

0
0
0.000
avatar

Yea. I think at level 5, its alot better, but I still think level 2 is a good starting point for this card.

0
0
0.000