Splinterlands | Silenced Summoners Battle Challenge

Another game rules is highlighted in the Share Your Battle Challenge which is also called the Battle Mage Secrets for Splinterlands. This is the one where Summoners give no Abilities!


For some reason I mistaken the game rule last week taking up this one instead, so I will do it all again.

What I wrote last time on this game rule:

This was around 10 Months ago and the main difference right now is pretty clear in the values of cards that were already down a lot crashed more since there is little to no reason for anyone to actually hold these cards. Just 1 week later and it got even way worse as there is simply no valid reason right now for anyone to actually hold cards in the game.

CardPrice 10 Months AgoPrice Last WeekPrice Now
Selenia Sky30.00$16.95€15.84$
Camila Sungazer20.00$6.48$4.75$
Kretch Tallevor0.89$0.35$0.28$
Prince Julian4999$2950$2850$

Last week

Now

This is about to get worse as another set of reward cards will be released increasing the variance and allowing players to dump cards that were paid for since they can continue running their bot with cards that were earned and are soulbound. (See: Are Reward Card s Killing The Game)


As I turned my bot back on this is another 'optimally' played battle based on the collection that I have available with these game rules. Aside from the fact that there were no summoner abilities, all mosters got sneak attack and no legendary or epic monsters could be used.


The bot chose a full Melee Deck on this one as I have the specific cards that make this work. The Warrior of Piece as a tank allowed to reduce all the attack of the opponent by 1 and stay alive for multiple rounds as the attack was reverted to the Shieldbearer in 3rd place which only got half the damage from Melee and Ranged attacks. The Arkemis The Bear in 2nd position helped to give all monsters extra armor. In the last 3 places there were the Disintegrator which further reduced the melee attack from the opponent, the Silvershield Knight which increased the melee attack of all my monsters and the Drybone Barbarrian which remains a solid card for these game rules.

This battle was a good example on how Splinterlands is completely ruined right now as it's bot vs bot with the player with most options 'winning' but actually losing since the cards continue to be devalued week after week .


This battle made 5.07 SPS of which 35% goes to archmage leaving 3.29 SPS while a 15-day entry pass for wild also needs to be earned back firts, there is pretty much nothing left of real earnings from botting Wild which makes it no wonder that card prices continue to crash.


Full Battle Replay


Previous Weekly Challenges


-Rise Of The Commons #2Reverse Speed #2Odd Ones Out #2Noxious Fumes #2
Melee Mayham #2ManeuversLost Magic #2Lost Legendaries #2Little League #2
Keep Your Distance #2Holy Protection #2Heavy Hitters #2Healed Out #2Going The Distance #2
FerocityFog Of War #2Five AliveFire & Regret #2Fab Four
Explosive Weaponary #2Even Stevens #2Equal Opportunity #2Equalizer #2Earthquake #2
Counterspell #2Close Range #2Broken Arrows #2Briar Patch #2Born Again
Back To Basics #2Armored Up #2Aimless #2Aim True #2Rise Commons
Weak MangicUp To ElevenUp CloseUnprotectedTarget Practice
Taking SidesSuper SneakStampedeWhat Doesn't KillWands Out
Silenced SummonersRise Of The CommonsReverse SpeedOdd Ones OutNoxious Fumes
Melee MayhamLost MagicLost LegendariesLittle LeagueKeep Your Distance
Holy protectionHeavy HittersHealed OutGoing The DistanceFog Of War
Fog Of WarFire & RegretExplosive WeaponryEven StevensEqual Opportunity
EqualizerEarthquakeCounterspellClose RangeBroken Arrows
Briar PatchBack To BasicsArmored UpAimlessAim True



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