Splinterlands | Counterspell Battle Challenge

What I wrote about this Game Rule the last time around was:
What I would add to this is that you need to make sure to have armor on all monsters since that will be hard to bypass and keep them along longer.
The 2 other game rules were that only monsters up to 4 mana while everything gets the devine shield. Since Magic was not really an option I wanted to play mainly Melee with the crustacean King to provide some Armor (which I totally forgot about while making my line-up) while giving all the enemy mosters -1 Ranged attack.
I did end up playing the Spineback Turtle in the first place as a tank hoping it would do some good thorns damage. The Twilight Basilik I tend to like in this spot as it had armor, good speed and the Stun ability. The Parasitic Growth should have picked up some good health as low mana monsters get killed while the Damphir Infiltrator was mostly there to do damage. In the back I played the Naga Windmaster to nerf Ranged damage and the Fire Spitter who has good health and 3 Ranged damage by default.

I totally dropped the ball on this lineup neglecting the armor aspect and the speed which made it into a clear and deserved loss. One of the reasons is that I was rushing to get my matches in for the day and I'm actually back to the point where I'm considering giving up on Splinterlands which would save me a huge amount of time.
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